Oct 19, 2008, 08:27 PM // 20:27
|
#1
|
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
|
New PvE/PvP Skill Split
Hex Eater Vortex.
When this skill was nerfed due to GvG usage, it was almost overshadowed by Shatter Hex in PvE.
My suggestion is to restore it back to its original power in PvE.
So,
Hex Eater Vortex (PvP) 10e 1c 15r
Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment.
Hex Eater Vortex (PvE) 10e 1c 12r
Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...90...120 damage and lose one enchantment.
Basically now this makes it better than Shatter Hex in PvE, which it should be.
Last edited by Puebert; Oct 19, 2008 at 08:30 PM // 20:30..
|
|
|
Oct 19, 2008, 09:19 PM // 21:19
|
#2
|
Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
|
At least it's a balanced suggestion....and I don't remember the last time I heard one of those.
I guess /signed
|
|
|
Oct 19, 2008, 10:09 PM // 22:09
|
#3
|
Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
|
this will make it better than shatter hex which isnt even an elite. /signed
|
|
|
Oct 19, 2008, 10:16 PM // 22:16
|
#4
|
Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
|
Yes,it should be better.
/signed
|
|
|
Oct 19, 2008, 10:18 PM // 22:18
|
#5
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
No, there should be LESS difference between PvP and PvE, not more.
|
|
|
Oct 19, 2008, 10:27 PM // 22:27
|
#6
|
Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
|
/Signet for more usefull mesmer elites in PvE
|
|
|
Oct 19, 2008, 10:40 PM // 22:40
|
#7
|
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
|
=]
I'm really glad I'm not getting "nonogw2 naow" and "lolwut u want pve ezier??!!" responses.
Oh, and if a mod could change my poll to say, "Yes, your idea is fine." I would appreciate it.
I don't like my spelling errors. =/
|
|
|
Oct 19, 2008, 10:51 PM // 22:51
|
#8
|
Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
|
Quote:
Originally Posted by Numa Pompilius
No, there should be LESS difference between PvP and PvE, not more.
|
That isn't going to happen and it shouldn't. The needs in one are greatly different then in the other. Why do you see shockaxe in pvp but not pve? Why do you see abrrage in pve more then pvp?
The formats are completely different compared to AI and humans so A difference in skills is nothing to be angsty about.
|
|
|
Oct 19, 2008, 11:19 PM // 23:19
|
#9
|
Wilds Pathfinder
|
Quote:
Originally Posted by Numa Pompilius
No, there should be LESS difference between PvP and PvE, not more.
|
WTF are you talking about? Either all changes should be based on PvP, because thats where balance matters, or it should be split. None of this "don't nerf because its good in PvE" crap.
|
|
|
Oct 19, 2008, 11:59 PM // 23:59
|
#10
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
Originally Posted by anonymous
WTF are you talking about?
|
This:
Quote:
all changes should be based on PvP
|
HTH. .
|
|
|
Oct 20, 2008, 02:44 AM // 02:44
|
#11
|
Academy Page
Join Date: Oct 2008
Location: Texas
|
Quote:
Originally Posted by Numa Pompilius
No, there should be LESS difference between PvP and PvE, not more.
|
Unyielding Aura? Smiters Boon?
There is a reason they are drastically different.
|
|
|
Oct 20, 2008, 03:26 AM // 03:26
|
#12
|
Lion's Arch Merchant
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
|
Quote:
Originally Posted by Numa Pompilius
HTH.
|
Actually it doesn't. But I vote not to feed the troll.
On topic, I say go for the proposed change. I don't use the skill myself, but that doesn't mean I shouldn't hinder anyone else.
|
|
|
Oct 20, 2008, 03:58 AM // 03:58
|
#13
|
Desert Nomad
|
Quote:
Originally Posted by Numa Pompilius
No, there should be LESS difference between PvP and PvE, not more.
|
if the AI was more like player intelligence i'd agree with you.
but it's not, so i don't
|
|
|
Oct 20, 2008, 04:11 AM // 04:11
|
#14
|
Krytan Explorer
Join Date: Aug 2008
Location: wisc
|
i agree with numa. there shouldnt be a difference. there are many elites with different uses for this exact reason. an example would be cleave vs. evis. instead of the breaking of skills into two different skills one for pvp one for pve, they should be the same always. adapt your game to where you are. hex eater vortex, if you look at the uses and functions, was clearly designed as a pvp elite. there are very few enchants in pve that you need to have removed in a manner that hex eater is needed for.
|
|
|
Oct 20, 2008, 05:34 AM // 05:34
|
#15
|
Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
|
Quote:
Originally Posted by Numa Pompilius
No, there should be NO difference between PvP and PvE.
|
Fixed. This.
No PvE-only skill, no cons, no easy mode.
|
|
|
Oct 20, 2008, 06:50 AM // 06:50
|
#16
|
Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
|
Quote:
Originally Posted by SmokingHotImolation
/Signed for more useful mesmer elites in PvE
|
Which means every elite must be balanced with AP in mind.
Quote:
Originally Posted by MirkoTeran
No PvE-only skill, no cons, no easy mode.
|
With no new content?
For players that have been playing for almost 4 years?
Easy mode is everything there is because the players outgrew the persistent world.
On-topic:
Like I said.
No point. I wouldn't bother running HEV because Shatter does the same thing and allows me to run AP.
HEV loses.
|
|
|
Oct 20, 2008, 02:22 PM // 14:22
|
#17
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
In PvE we are all on the same side, so, unless it allows excessive farming or makes any quest, mission or any other kind of run forcefully require a certain profession, any change making any member of the team more useful is good.
A bit more 'bang' for mesmers won't harm anyone.
|
|
|
Oct 20, 2008, 04:38 PM // 16:38
|
#18
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
Originally Posted by MirkoTeran
No PvE-only skill, no cons, no easy mode.
|
Exactly.
Quote:
Originally Posted by upier
With no new content?
For players that have been playing for almost 4 years?
Easy mode is everything there is because the players outgrew the persistent world.
|
No, PvE skills and easy mode are there because the farmers threw tantrums every time any skill anywhere was changed, as the worst thing farmers know is to have to adapt.
|
|
|
Oct 20, 2008, 07:42 PM // 19:42
|
#19
|
Krytan Explorer
Join Date: Aug 2008
Location: wisc
|
wait what? you need to adapt and try new things? those players that have been around from the start should be looking for new things if they are bored of the staleness as you say
|
|
|
Oct 21, 2008, 04:18 PM // 16:18
|
#20
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Quote:
Originally Posted by Numa Pompilius
Exactly.
No, PvE skills and easy mode are there because the farmers threw tantrums every time any skill anywhere was changed, as the worst thing farmers know is to have to adapt.
|
You are late, mate. They are here.
No turning back now!
Mwa-ha-ha-ha-ha-ha-ha-haw! *cough* *cough*
You know what I mean. Time machines do not exist. This is 2008, not 2005.
Anet already takes very seriously splits. They won't do a split unless a skill it's so useless in PvE that it's barely ever used, excepting for those that try builds or new players.
They won't do a split any time someone comes here and suggest it, but they won't stop doing them if they think that would come in handy and add more game to the game.
So far I'm fine with all splits. Specially those that are good for Elementalist.
Last edited by MithranArkanere; Oct 21, 2008 at 04:38 PM // 16:38..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:34 PM // 13:34.
|